Firmaer og folk, som gør deres produkter flersprogede med Crowdin
"Strava's experience in localization helped us bring this all to life and their support has been instrumental in bringing this update to market at pace and at scale. This means millions more runners worldwide can fully experience what we've built. This is about more than translation: it's about inclusivity, accessibility and global ambition to make running more accessible, effective and enjoyable for everyone."

Eduardo D'Antonio
Globalization Director at Strava
"In one of our games, we had a region we don't usually localize to (Romania) showing good signs of potential success and engagement, we decided to localize the game to that language, and it prompted content creators to start creating content for the game and calling for their viewers to play with them, the virality effect it caused increased the overall player-base of that region by 25%."

Anderson Lebrão Sanchez
Head of Organic Growth and Localization at Wildlife Studios
"The prospect of leveraging AI for pre-translation is intriguing. If it can simplify our technical content localization process, it would be a game-changer for us."

Sam Eckert
Design, Product & Strategy Lead at Linearity
"Crowdin platform is easy enough for anybody. Everything you need is in your browser, you just open it, and can start localizing."

Partik Rak
Lead Programmer at SCS Software
GitLab
Mojang
StarkWare
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